Definition: A cut scene is a sequence in a video gameover which the player has little or no control, often breaking up the gameplayand used to advance the plot, present character development, and providebackground information, atmosphere, dialogue and clues. Cut scenes can either beanimated or use live action footage.

Tuesday, August 26, 2008

On The Rain Slick Precipice of Darkness, Episode One (Rating: B)


Ha.

Fitting that I should begin my foray into the games reviewing business with such a trendy topic. Episodic game play, staple topic of the corridors of game developers and magazine publishers...

But I digress as it's far too early for delusions of grandeur.

On The Rain Slick Precipice of Darkness, Episode One. Do you like that title? If the answer was yes then you can probably stop reading the review now and buy it. For those who say "no" or are more stubborn or untrustworthy, digest the following:

On the Rain Slick Precipice of Darkness is the video game based upon the eminently successful website Penny Arcade. Having existed from the dawn of time, or at least the dawn of the 32-bit era, Penny Arcade has risen from obscurity to the limelight and beyond that. The limelight itself is in the hands of Penny Arcade’s owners at The Penny Arcade Expo (PAX), which will begin this weekend and showcase many of the games we'll be playing in the next couple years. This is truly testament to the empire Jerry Holkins and Mike Krahulik have amassed. Other than massive geek-meets, another offshoot of this empire is the game-ization of their humble webcomic. This game suitably shares many of the qualities of the comic, for better or worse.

Prior to pointing out flaws, let's get a framework for this game set: Japanese-RPG. It features a fairly rigid levelling system in which little control is given over character development, the emphasis instead being on accruing experience points as opposed to a unique character build. This style of RPG is known for being extremely conservative and prone to producing a fairly generic gameplay experience. This allows the player to keep his focus on the angsty space night whose village was destroyed by a marauding school of space cucumbers that are threatening to destroy his mom's house/planet/solar system/giant cat robot.

Precipice manages to avoid this game play-light pitfall by providing a number of distractions in combat. Attacks can blocked with proper timing, even counter-attacked if you're quick enough. Special attacks require furious button mashing at times and precision reflexes at others. The Overkill system, which boosts the overall damage a character can inflict if he manages to oust an opponent in an excessive manner, requires careful planning to execute. Overall, the battle system is somewhat reminiscent of Mario RPG, itself a J-RPG that departed from the base formula.

With decent or at least distracting game play taken care of, get to the game's treacherous slope, the writing. Any Japanese-style RPG rises or falls based on the quality of the storytelling, unless it also features an interesting twist on the standard set up. In the case of Precipice, it's a matter of taste. If you read the comic every day and wear the odd t-shirt marketed by Krahulik and Holkins, then the writing will be laugh out loud funny numerous times throughout the course of the game. If amorous automatons and a plethora of expletives aren't exactly your idea of a fun afternoon, direct your credit card somewhere else. Penny-Arcade is known for its refusal to spare liberal doses of grit, whether it involves a sprinkling of four letter words or a brush stroke of dark humour. It's an acquired taste, and one that might be shocking to those first exposed to it. Definitely not a purchase option for your kid brother.

As far as faults are concerned, Precipice sports a pretty clean sheet. The number of environments in this first episode are fairly limited, so by the time you're on the way to Hobo Alley for the fifth time you might be a bit tired of the same old four streets. The art style keeps thing interesting, as Hothead Games really managed to convey the art of the comic to the game. The game is also fairly brief, which is to be expected due to its episodic nature.

Precipice begs some additional discussion however because, along with the new Sam & Max games, the writing is what really carries it. Sure, the twenty-sided die roll at the beginning of the combat is enough to give even the most jaded of gamers a bit of a boner, but if the battle with a sinister barbershop quartet that immediately follows isn’t your idea of a good time then please, skip this one. There are few games out there that can brag that their writing is truly the prime reason for tearing through the shrink wrap. This is not to say that the rest of the game is a travesty. The bizarre steam punk setting may in itself be enough to sell a few copies, as well as the exceedingly verbose title.

What Precipice does do is add just a little bit more steam to the indie games scene. This game represents a noted departure from anything that would be produced at a major studio, particularly taking into account the at times downright rank subject matter and the expletives that could have been omitted to lower the rating to a more Walmart friendly T. For this, Precipice should be universally commended, but not recommended to nearly as broad an audience.

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode 1.

B (B- if you don’t like Penny Arcade)

Tuesday, May 13, 2008

Mario Kart Wii


When I think back about the game that has had the most impact on my youth, I would have to admit hands down it would be a tie between the Halo Series and the Mario Kart series. Between these two games my brother and I would spend thousands of hours perfecting, trying every trick possible, and pushing the game to its limits, especially the ladder of the two. Mario Kart has a special place in my heart, when it comes to video games. It was truly the first game that really got me into gaming. I can still remember running into the store to by it for my SNES. What made it so enjoyable and memorable was that it was actually a challenging and most importantly a fun game. My brother and I would literally spend hours playing battle mode on the SNES version, so many close calls, the game really required some skill to be good at it. Sure anyone can blast through the grand prix. But the true adventure and fun came from the interaction in battle mode. Here you were only as good as the person you were playing and often time’s competition could be steep. Therefore you can imagine my excitement when the franchise was released on the N64. Nintendo seemed to have listened to their fans and perfected what gamers were looking for in a game. Battle mode was brought to the next level and the game became more dynamic, especially for those die hard fans like myself. Again this game wasted many beautiful days of my youth, but I enjoy every moment of it. So it was no surprise that Mario Kart would appear for the game cube system. This is a dark time for me, so I won’t even go too in-depth, so we will skip over this chapter. Simply put, Double-Dash was a horrible experiment gone wrong. They neglected the most important aspect of the game that had made it what it is today, Battle Mode!!! It was non-existent!! Brutal! So needless to say my expectations for Mario Kart Wii were slightly lowered. This being said, I couldn’t wait to play one of the most influential games of my child hood. I’m so glad I played it. If Nintendo has learnt one thing in all its years of creating games, it is how to create a “party game”. My living room quickly became the place to be, as everyone wanted to try this game. Am I ever happy I didn’t give up on the Mario Kart franchise, this game was everything I wanted it to be. It was extremely addictive, with a diverse amount of characters being offered, and for the first time more than 4 cups. That’s right you heard me. Mario Kart Wii allows users to play 8 different cups making 32 tracks available. This is where they get bonus points; they brought back many levels from previous versions. I’m sure this will hit a lot of people with nostalgia, especially when they see the colorful Lego block course, or Mario Race Way. What I liked about this game was that it was fun for everyone. You can literally pick up the joystick and learn to play in seconds. However, the downside to this is that the game doesn’t require much skill, unlike the games before, where it was only the pro’s who were able to drift, by pressing the joystick back in forth in an even rhythm. Mario Kart Wii is looking to score big with families, and it will, while still pleasing its old skool gamers like myself. And for the most part they do an excellent job. The levels are extremely innovative and interactive which allow for chaotic enjoyment. Just like its predecessors Mario Kart Wii also offers users tons of secrets to unlock, such as additional courses and characters. Finally what made or broke this game would be how well does the Battle Mode stand up to previous generations. Well, it’s not exactly what I was looking for, but it was enjoyable. In this version of the game players are able to either play coin mode (which team ever collects the most coins wins) or battle mode (who ever knocks off the most balloons wins).
Battle mode was interesting to play; I didn’t want to be bias, so I played with an open mind. What is gone is the last man standing aspect of the game. This is a shame, for me this is where all the fun came out of battle mode. The joy and excitement came from having only one balloon left and driving for your life as your opponent tries to peg you off. I can still feel the emotions in my chest from all those narrow escapes. In this version of battle mode, you fight on a timer. The winner is decided based on who gets the most kills, this way no one is left out of the game. Although this sucks, and it really does for me, one can understand this is Nintendo trying to appease a younger demographic. But hey Survival of the fittest is a life lesson. What are we teaching these kids today? That everyone will treat everyone equally? Are we trying to get rid of our youths drive to succeed and bring them down to mediocre? I will leave this topic alone and rant about that to my colleagues at a later date. So overall, how do I see the game? Well for the most part I enjoyed what Nintendo did with the game. They made some great interactive levels, while offering more diversity by adding additional characters and tracks from earlier versions of the game, and made the innovative Wii wheel work. This game is back to being a fun, party game and I would really encourage anyone with a Wii to either pick up a copy or rent one. You won’t be sorry. It truly is an exciting game. Like any good game pick up the game and 5 hours later you’ll realize you’ve been playing for more than 10 mins.

Tuesday, May 6, 2008

Welcome to CutSc3ne

Welcome to CutSc3ne, the blog dedicated to everything about video games and pop culture. This site is extremely important to those who over the next few days, will start to write content and populate this blog, regarding the whole spectrum of video games. I hope you will get to know these fine writers as they contribute their thoughts towards the video game industry for much less than a penny. To us here at CutSc3ne, video game culture is a way of life. It’s much more than a passion. It is a life style. It engages us, and enlightens us to be open minded while allowing our minds to travel to unimaginable worlds. Over the next few weeks we will be hard at work, sculpting what we think articulates our views and perspectives. I hope you enjoy our discussions and share your views by getting involved and offering your two cents. We look forward to this journey and are excited to take it with you.

Welcome to CutSc3ne

Razor